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Behaviour Interactive Is Now Re-Hiring For Technical Art Director

Behaviour Interactive

This is a Full-time position in Montreal, QC posted April 5, 2021.

Technical Art Director Behaviour InteractiveTechnical Art DirectorDepartment and teamBehaviour Digital / Art & AnimationStatusPermanent full-timeLocationMontrealAbout Behaviour Interactive Behaviour Interactive, Canada’s largest independent game developer and publisher, was founded in 1992.

With its award-winning original IP Dead by Daylight™ and the strategy RPG Game of Thrones Beyond the Wall™, Behaviour continues to grow as a leading global developer and now boasts nearly 700 employees in its Montreal studio.

Behaviour counts among its partners some of the world’s most renowned brands including Activision, Microsoft, Nintendo, Sony, Ubisoft and many more.The Role The Technical Art Director manages and oversees the art production process.

You’ll work constantly with the Artistic Director, the Lead Artist, the artists, and the other directors on the project.

Your expertise and advice will guide the decisions that will drive visual quality in our games.

You have worked on several other games, successfully combining the art and technical aspects.

You are motivated to find the best solutions, and you have the required leadership to convince artists to adopt an optimal production methodology.In this role, you will : Understand art direction and oversee its development within the current production process; Define the technical constraints of art production in the project; Automate tasks and improve processes to simplify production; Suggest and guide the development of best practices, solutions, and tools; Promote the reuse of resources, know-how, and tools; Constantly push the edge of technology; Foster good communication between the creative and technical teams; Assess the impact of rendering methods on performance; Help assess costs associated with art production; Validate external software used by the different art teams.What we’re looking for : 5 years’ experience in 3D modeling, texturing, lighting, and special effects for video games; Advanced experience with realtime and precalculated lighting; Knowledge of Python andMel (CG and HLSL an asset); Advanced experience with Maya and Substance (Blender and 3ds Max an asset); Mandatory production experience with Unreal and/or Unity Understanding of the rendering process in different platforms; Ability to manage priorities; Fluent in spoken and written French and English.

Joining Behaviour means being part of a company that believes in equity and diversity.

We base all employment decisions on merit, qualifications, and competence.

We will never discriminate on the grounds of national or ethnic origin, health, religion, age, sex, sexual orientation, gender identity or expression or disability.

The masculine is used without any discrimination and for the sole purpose of lightening the text.

Apply now Share this jobAbout Behaviour Interactive Behaviour Interactive, Canada’s largest independent game developer and publisher, was founded in 1992.

With its award-winning original IP Dead by Daylight™ and the strategy RPG Game of Thrones Beyond the Wall™, Behaviour continues to grow as a leading global developer and now boasts nearly 700 employees in its Montreal studio.

Behaviour counts among its partners some of the world’s most renowned brands including Activision, Microsoft, Nintendo, Sony, Ubisoft and many more.Life atBehaviour Learn more